Cartooning for Kids

This highly readable book has been carefully honed through years of undergraduate teaching by a scholar who often preaches and teaches in church settings.

Cartooning for Kids

Cartooning for Kids

A step-by-step guide for drawing animals and people, such as alligators, bears, skunks, smiling faces, angry faces, hairstyles, movement, and captions.

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Cartooning for Kids
Language: en
Pages: 128
Authors: Mike Artell
Categories: Art
Type: BOOK - Published: 2002 - Publisher: Sterling Publishing Company, Inc.

A step-by-step guide for drawing animals and people, such as alligators, bears, skunks, smiling faces, angry faces, hairstyles, movement, and captions.
Cartooning for Kids
Language: en
Pages: 64
Authors: Marge Lightfoot
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2005 - Publisher: Maple Tree

A high-energy activity book describes the process of creating a cartoon, demonstrates how to draw people, clothing, animals, and movement, and shows how to use texture, color, scenery, visual gags, lettering, and speech balloons. Reprint.
Funny Cartooning for Kids
Language: en
Pages: 128
Authors: Mike Artell
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2014-04-01 - Publisher: Sterling Publishing Company Incorporated

A step-by-step guide for drawing funny animals and people, including animals and objects doing "people" things, people in different poses, and unusual body types and gestures.
Cartooning for Kids
Language: en
Pages: 71
Authors: Carol Lea Benjamin
Categories: Juvenile Nonfiction
Type: BOOK - Published: 1982 - Publisher: Harpercollins

Outlines how to draw simple cartoons from circles, dots, lines, and curves and how to add professional touches such as shading, decorative detail, or color.
Super Simple Cartooning for Kids
Language: en
Pages: 96
Authors: Rosa M. Curto
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2016 - Publisher: B.E.S. Publishing

Explains how to expand the techniques involved in doodling to draw cartoon people, imaginary beings, animals, and objects, add movement and character, and put them into scenes.

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